Improved Edition almost finished now! What's left - only suggested difficulties balance, any type of changes and tweaks to improve game more. While playing you can give suggestions what overall changes and difficulty balance changes maybe needed. increased fire extinguisher capacity, cutters reach. Not worth mentioning changed stuff like e.g. Many players was quit playing once reached this level. It was confusing level alone, not mentioning SWAT members shooting to kill you while you have to go through them. In game, if you shoot SWAT or hostages - death penalty (instant 1000 damage to player). Now death penalty disabled in worst level in a game (Sewer), you can return fire to SWAT if you need. No death penalty for shooting/killing SWAT members in Sewer level. Boss type enemies leaved unchanged (faster than general enemies).īoss type enemies HP changed to more to "human" levels (no more insanely bullet sponges).Įveryone should be human and challenge from Boss type enemies should be more to quickness, accuracy and caution. Every terrorist should be threat and if you kill it - is killed.Įnemies "speed running" unnatural speed fixed to normal speed.Įnemies speed changed to normal. In vanilla game, killed enemies disappearing after seconds, now dead bodies stays (this change worked not for all enemies). shooting to longer distance bullets disappears without reaching target cause that short range, shooting at closer range, some bullets connects, some of them "empty" shots.Īfter "All bullets connects while shooting" fix (no empty and disappearing bullets) enemies reacts to hits how it should be.ĭead bodies not disappearing anymore (most of them). So basically some fired bullets like "empty" (only sound) and even "good" bullets has short range (no bullet drop, just disappears). In game was set how many bullets from magazine connects and how many is "empty" shots. (Bullets range fixed (x3), all bullets connects - be aware vanilla game have bullets spread) But bullets shooting spread same (vanilla).Īll bullets connects while shooting (how it should be). Recoil animation now almost non existing for auto-weapons and low as possible (no more crosshair "dancing" around, just slightly left-right). (Shooting spread same (vanilla) - but no more shaking crosshair all around.) Lock game framerate for less bugs and mouse aiming problems. Play on HARD (most attention only for hard and more realistic/challenging difficulty). !!! Enemies AI and behavior unchanged !!! >Many small needed changes and tweaks for game. >No death penalty for shooting/killing SWAT members in Sewer level (worst level in game). >Boss type enemies have more realistic to human HP. >No more infinite respawning enemies, dead bodies not disappear anymore (most of them). >Bullets distance fixed, not disappearing mid-air (bullets range changed x3 to original). >No more "empty" bullets in magazine (some bullets was only sound, wtf devs?). No more crosshair "dancing" around (but be aware vanilla game have bullets spread). >Recoil animation is very low and more satisfying to shoot. Most changes made for more fun, challenging and a bit more realistic gunplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |